Champion v1.3.0 #
- Instead gives Advantage on Initiative rolls and Athletics checks.
- In addition, when you make a jump, the distance you can cover increases by a number of feet equal to your Strength Modifier.
Additional Fighting Style (7) #
- You gain two additional Fighting Styles of your choice.
Heroic Warrior (10) #
- You gain a number of Victor Points equal to your Proficiency Bonus, you may expend one Victor Point when you fail an Attack Roll, Ability Check, or a Saving Throw to gain Inspiration.
- You regain any expended Victor Points on a Short or Long Rest.
Superior Physique (15) #
- This new feature includes the old “Superior Critical” feature.
- In addition, at the start of each of your turns, you gain Temporary Hit Points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Unparalleled Combatant (18) #
- You have Advantage on Death Saving Throws. Additionally, when you roll a Death Saving Throw, a roll of 18, or 19 is treated as if you rolled a 20 on the Death Save.
- At the end of each of your turns you convert any existing Temporary Hit Points into healing that restores your Hit Points.
- While you are at your Maximum Hit Points you may add twice your Proficiency Bonus to the damage of your Attacks.